Fly, fling, and hurtle your way through a vast experimental facility filled with robots in this exciting third person action game pitting you and your wits against an unending stream of robots designed for destruction.
This was an Unreal based, final team project for Guildhall@SMU. I was the design lead and programmer on the project.
- Developed a module robot AI where each piece of the robot had minimal intelligence
- Worked with the artists and animator to implement the animations and custom skeleton
- Implemented a partial ragdoll system, reducing necessary animations for flight characteristics
- Led game design, coordinating the general direction of the game