My final individual project for Guildhall@SMU. The game was designed to be as simple as possible. Using the Wii-mote, the player simply guides the ball through the level, avoiding falling off. b has no concept of life, death, winning, or losing; the goal is simply to navigate the maze. Immediately intuitive, easy to pick up and hard to put down, the game was a major hit at the student show.
- Wrote a custom driver for the Wii-mote on the PC
- Designed and implemented all gameplay elements
- Created a BSP based level in the Source engine
- Developed various apertures to assist or hinder the player